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Borrowed from everywhere: seeding an LLM with strange domains

By Joe Walker with Claude's help ·

When I ask a model to brainstorm, what does it take to push it past the obvious five answers?

Innovation, as far as anyone can tell, is recombination

Pretty much everyone who’s studied where new ideas come from says the same thing: they don’t come from nowhere. Someone takes a pattern that’s doing real work in one field and notices it has the same shape in another.

Einstein called it combinatory play: “the essential feature in productive thought.” Newton, the standing on shoulders line. W. Brian Arthur’s The Nature of Technology argues, with receipts, that technologies are built from earlier technologies. “Ex nihilo” inventions are vanishingly rare, and the engine of progress is recombination of existing components and concepts. The empirical innovation research lines up: studies of biopharmaceutical patents find that the highest-impact inventions come from combining knowledge across local, adjacent, and distant domains, not from staying in one well.

An LLM already contains the library

The strange part: a modern LLM has read, in some form, a huge slice of every field we’ve ever written about. Coral reef ecology, gothic cathedral construction, container shipping logistics, MTG deck archetypes, jazz improvisation, immune signalling, speedrun routing: it’s all in there. Whatever cross-domain analogy a clever human might reach for, the model has the raw material to reach for it too.

But ask one to brainstorm and it doesn’t. It clusters around the same five obvious answers. Ask for “ten ways to analyse this video” and you’ll get pixel-diff bisection, frame sampling, motion detection, scene change detection, a couple of variants, and then it starts repeating itself. It’s standing in front of the library reading the front shelf.

The hypothesis I wanted to test was small: what if I just tell it which shelf to walk to?

The experiment

The chook-manager pipeline does motion-detection plus vision-LLM-on-keyframes. I wanted alternatives, and I mean actually different mechanisms, not parameter tweaks. Here’s the setup:

  1. Write the problem once.
  2. Fan out N parallel calls to a local Qwen3.6-27B (a 27-billion-parameter open model running on my own machine). Half get the neutral prompt. Half get the same prompt prefixed with “You are reasoning by analogy from <domain>. First name a specific pattern from <domain> that has the same shape as this problem. Then generate 3 approaches inspired by that pattern.”
  3. Different seed for each treatment call: coral reefs, blacksmithing, Pokémon IV breeding, Marvel post-credits scenes, Magic: The Gathering, Lord of the Rings, anime tournament arcs, Studio Ghibli backgrounds.
  4. Diff the outputs against the inventory of mechanisms already seen, mark new families, then re-run with the saturated families explicitly excluded in the prompt.
One problem analyse chicken video seeded: coral reef ecology seeded: Pokemon IV breeding seeded: Magic: The Gathering seeded: gothic cathedrals control: no seed dedup + inventory

Each dot below is one ideation output (three mechanism proposals each). I stripped the seed-name word from each treatment first, then ran every output through a sentence-transformer embedding model (all-MiniLM-L6-v2, 384 dimensions) and projected to 2D with UMAP, so the picture reflects what the meanings look like rather than just word overlap. All 209 outputs from the four-wave run are on one canvas, coloured by wave; the eight black points are the controls (pooled across the two waves that had them; waves 3 and 4 were treatment-only). Hover any dot for the seed name; click to see the full prompt the model was given and the output it produced.

Idea spread across four waves - controls vs seeded treatmentssentence-transformer embeddings (all-MiniLM-L6-v2) projected to 2D with UMAP. Hover for seed; click any point for the full prompt and output.Seed: ophthalmology and retinal scanning (wave 1) - click for full prompt + outputSeed: radiology / medical imaging review (wave 1) - click for full prompt + outputSeed: submarine sonar (wave 1) - click for full prompt + outputSeed: astronomy / sky surveys (wave 1) - click for full prompt + outputSeed: satellite remote sensing (wave 1) - click for full prompt + outputSeed: ultrasound interpretation (wave 1) - click for full prompt + outputSeed: seismograph monitoring (wave 1) - click for full prompt + outputSeed: gemology / inclusion grading (wave 1) - click for full prompt + outputSeed: forensic photo analysis (wave 1) - click for full prompt + outputSeed: air traffic radar (wave 1) - click for full prompt + outputSeed: ethology field studies (Jane Goodall style) (wave 1) - click for full prompt + outputSeed: infant developmental observation (wave 1) - click for full prompt + outputSeed: NFL coaching film study (wave 1) - click for full prompt + outputSeed: classroom assessment (wave 1) - click for full prompt + outputSeed: quality control sampling on assembly line (wave 1) - click for full prompt + outputSeed: political polling methodology (wave 1) - click for full prompt + outputSeed: clinical trial monitoring (wave 1) - click for full prompt + outputSeed: tax audit selection (wave 1) - click for full prompt + outputSeed: court stenography (wave 1) - click for full prompt + outputSeed: journalism news condensation (wave 1) - click for full prompt + outputSeed: sports highlight reel editing (wave 1) - click for full prompt + outputSeed: music transcription (wave 1) - click for full prompt + outputSeed: cartography / map generalization (wave 1) - click for full prompt + outputSeed: storyboarding (wave 1) - click for full prompt + outputSeed: ant colony foraging trail formation (wave 1) - click for full prompt + outputSeed: spam filtering (wave 1) - click for full prompt + outputSeed: archaeological site survey (wave 1) - click for full prompt + outputSeed: ECG interpretation (wave 1) - click for full prompt + outputSeed: weather nowcasting (wave 1) - click for full prompt + outputSeed: EEG seizure detection (wave 1) - click for full prompt + outputSeed: bird call identification by sound (wave 1) - click for full prompt + outputSeed: thermal infrared imaging (wave 2) - click for full prompt + outputSeed: lidar scanning (wave 2) - click for full prompt + outputSeed: ultraviolet fluorescence imaging (wave 2) - click for full prompt + outputSeed: mpeg video codec keyframe and B-frame delta encoding (wave 2) - click for full prompt + outputSeed: DNA sequencing short-read assembly (wave 2) - click for full prompt + outputSeed: JPEG DCT block quantization (wave 2) - click for full prompt + outputSeed: search engine inverted index construction (wave 2) - click for full prompt + outputSeed: museum accession cataloging (wave 2) - click for full prompt + outputSeed: chess game PGN notation (wave 2) - click for full prompt + outputSeed: sleep stage scoring (polysomnography epoch labels) (wave 2) - click for full prompt + outputSeed: mahjong / poker hand log replay (wave 2) - click for full prompt + outputSeed: closed captioning live broadcast workflow (wave 2) - click for full prompt + outputSeed: film montage theory (Eisenstein) (wave 2) - click for full prompt + outputSeed: nature documentary editing room (wave 2) - click for full prompt + outputSeed: magic trick misdirection (wave 2) - click for full prompt + outputSeed: knowledge distillation training a specialist student model (wave 2) - click for full prompt + outputSeed: active learning loop with human labeller (wave 2) - click for full prompt + outputSeed: reinforcement learning from human feedback (wave 2) - click for full prompt + outputSeed: crowdsourcing on Mechanical Turk (wave 2) - click for full prompt + outputSeed: hospital nurse rounding shift handoffs (wave 2) - click for full prompt + outputSeed: 911 dispatch call triage (wave 2) - click for full prompt + outputSeed: camera trap citizen science (wave 2) - click for full prompt + outputSeed: acoustic whale song researcher annotation (wave 2) - click for full prompt + outputSeed: radio telemetry of tagged wildlife (wave 2) - click for full prompt + outputSeed: polar ice core sampling (wave 2) - click for full prompt + outputSeed: urban sketching (wave 2) - click for full prompt + outputSeed: gestural life drawing (wave 2) - click for full prompt + outputSeed: Fourier transform analysis of stationary signals (wave 3) - click for full prompt + outputSeed: Voronoi tessellation of point clouds (wave 3) - click for full prompt + outputSeed: cellular respiration in mitochondria (wave 3) - click for full prompt + outputSeed: fractal compression iterated function systems (wave 3) - click for full prompt + outputSeed: Hamming error-correcting codes (wave 3) - click for full prompt + outputSeed: Huffman variable-length coding (wave 3) - click for full prompt + outputSeed: vector quantization codebook design (wave 3) - click for full prompt + outputSeed: arithmetic coding range subdivision (wave 3) - click for full prompt + outputSeed: Reed-Solomon erasure coding (wave 3) - click for full prompt + outputSeed: log-structured merge tree compaction (wave 3) - click for full prompt + outputSeed: generational garbage collection in a JVM (wave 3) - click for full prompt + outputSeed: write-ahead log shipping replication (wave 3) - click for full prompt + outputSeed: gossip protocol epidemic dissemination (wave 3) - click for full prompt + outputSeed: CRDT (conflict-free replicated data type) merge semantics (wave 3) - click for full prompt + outputSeed: copy-on-write snapshot isolation (wave 3) - click for full prompt + outputSeed: GPU shader pipeline batching (wave 3) - click for full prompt + outputSeed: sign language interpretation (wave 3) - click for full prompt + outputSeed: Labanotation choreography (wave 3) - click for full prompt + outputSeed: juggling siteswap notation (wave 3) - click for full prompt + outputSeed: musical figured bass harmonic shorthand (wave 3) - click for full prompt + outputSeed: chemical structural formula notation (wave 3) - click for full prompt + outputSeed: braille tactile encoding (wave 3) - click for full prompt + outputSeed: heraldic blazon descriptive grammar (wave 3) - click for full prompt + outputSeed: mime gestural sequencing (wave 3) - click for full prompt + outputSeed: fight choreography stunt blocking (wave 3) - click for full prompt + outputSeed: ballet variation rehearsal cueing (wave 3) - click for full prompt + outputSeed: cricket scoring with umpire signals (wave 3) - click for full prompt + outputSeed: fencing electronic-touch scoring (wave 3) - click for full prompt + outputSeed: figure skating judging panels with element scores (wave 3) - click for full prompt + outputSeed: falconry hawk weight management (wave 3) - click for full prompt + outputSeed: pottery throwing on a wheel (wave 3) - click for full prompt + outputSeed: Japanese kintsugi (gold-mended pottery) (wave 3) - click for full prompt + outputSeed: Jacquard loom weaving punched cards (wave 3) - click for full prompt + outputSeed: paper marbling (wave 3) - click for full prompt + outputSeed: Roman mosaic tiling (wave 3) - click for full prompt + outputSeed: calligraphy stroke order (wave 3) - click for full prompt + outputSeed: fly tying for trout fishing (wave 3) - click for full prompt + outputSeed: bridge bidding conventions (wave 3) - click for full prompt + outputSeed: Magic the Gathering deck construction (wave 3) - click for full prompt + outputSeed: sudoku constraint propagation (wave 3) - click for full prompt + outputSeed: synaptic pruning during cortical development (wave 3) - click for full prompt + outputSeed: plant phototropism toward light (wave 3) - click for full prompt + outputSeed: stomatal gas exchange regulation (wave 3) - click for full prompt + outputSeed: biofilm formation on surfaces (wave 3) - click for full prompt + outputSeed: lichen symbiosis between fungus and alga (wave 3) - click for full prompt + outputSeed: cellular respiration in mitochondria (wave 3) - click for full prompt + outputSeed: gut microbiome colonization succession (wave 3) - click for full prompt + outputSeed: plate tectonic subduction zones (wave 3) - click for full prompt + outputSeed: fluid dynamics laminar to turbulent transition (wave 3) - click for full prompt + outputSeed: sand dune migration (wave 3) - click for full prompt + outputSeed: particle accelerator detector triggering (wave 3) - click for full prompt + outputSeed: NMR spectroscopy peak assignment (wave 3) - click for full prompt + outputSeed: lean manufacturing kanban cards (wave 3) - click for full prompt + outputSeed: brewery wort boiling and hop additions (wave 3) - click for full prompt + outputSeed: distillation column rectification trays (wave 3) - click for full prompt + outputSeed: glass annealing schedule (wave 3) - click for full prompt + outputSeed: ecological succession after wildfire (wave 3) - click for full prompt + outputSeed: keystone species identification in food webs (wave 3) - click for full prompt + outputSeed: acoustic monitoring of cricket choruses (wave 3) - click for full prompt + outputSeed: camera-trap occupancy modeling (wave 3) - click for full prompt + outputSeed: semaphore flag signaling (wave 3) - click for full prompt + outputSeed: amateur radio packet repeater (wave 3) - click for full prompt + outputSeed: smoke signal communication (wave 3) - click for full prompt + outputSeed: echolocation in bats (wave 3) - click for full prompt + outputSeed: electroreception in sharks (wave 3) - click for full prompt + outputSeed: pit viper infrared sensing (wave 3) - click for full prompt + outputSeed: Star Wars Jedi Council deliberation rituals (wave 4) - click for full prompt + outputSeed: Marvel Cinematic Universe post-credits-scene structure (wave 4) - click for full prompt + outputSeed: anime power-scaling shonen tournament arc (wave 4) - click for full prompt + outputSeed: Pokemon EV training and IV breeding (wave 4) - click for full prompt + outputSeed: Magic the Gathering combo-deck win conditions (wave 4) - click for full prompt + outputSeed: speedrun any% vs glitchless category rulesets (wave 4) - click for full prompt + outputSeed: Dungeons and Dragons initiative order combat (wave 4) - click for full prompt + outputSeed: Lord of the Rings palantir scrying (wave 4) - click for full prompt + outputSeed: Studio Ghibli film background painting layers (wave 4) - click for full prompt + outputSeed: Roger Rabbit toon physics rule-breaking (wave 4) - click for full prompt + outputSeed: TikTok For You Page algorithmic surfacing (wave 4) - click for full prompt + outputSeed: Wikipedia edit revert wars (wave 4) - click for full prompt + outputSeed: 4chan thread bumping and saging dynamics (wave 4) - click for full prompt + outputSeed: meme template propagation and remix (wave 4) - click for full prompt + outputSeed: Twitch chat spam wave moderation (wave 4) - click for full prompt + outputSeed: SEO black-hat keyword stuffing detection (wave 4) - click for full prompt + outputSeed: captcha challenge generation (wave 4) - click for full prompt + outputSeed: YouTube auto-generated chapter markers (wave 4) - click for full prompt + outputSeed: Reddit comment thread collapsing logic (wave 4) - click for full prompt + outputSeed: Discord raid detection heuristics (wave 4) - click for full prompt + outputSeed: tarot card three-card spread interpretation (wave 4) - click for full prompt + outputSeed: astrology natal chart house system (wave 4) - click for full prompt + outputSeed: Chinese I Ching hexagram casting (wave 4) - click for full prompt + outputSeed: Norse runes futhark divination (wave 4) - click for full prompt + outputSeed: palm reading life-line topography (wave 4) - click for full prompt + outputSeed: crystal grid energy-flow patterns (wave 4) - click for full prompt + outputSeed: dream symbol dictionary lookup (wave 4) - click for full prompt + outputSeed: pro wrestling kayfabe storyline booking (wave 4) - click for full prompt + outputSeed: WWE pay-per-view match-card construction (wave 4) - click for full prompt + outputSeed: Olympic figure skating Russian judging scandal (wave 4) - click for full prompt + outputSeed: e-sports MOBA draft-pick counter-pick phase (wave 4) - click for full prompt + outputSeed: curling sweep call by skip strategy (wave 4) - click for full prompt + outputSeed: sumo tournament round-robin pairing (wave 4) - click for full prompt + outputSeed: Nascar pit-stop choreography (wave 4) - click for full prompt + outputSeed: taxidermy specimen mounting pose selection (wave 4) - click for full prompt + outputSeed: royal icing cake decoration piping consistency (wave 4) - click for full prompt + outputSeed: ASMR microphone proximity technique (wave 4) - click for full prompt + outputSeed: balloon animal twist-and-pinch sequence (wave 4) - click for full prompt + outputSeed: soap carving subtractive form-finding (wave 4) - click for full prompt + outputSeed: Bonsai pruning to reveal essential form (wave 4) - click for full prompt + outputSeed: ant farm observation tube design (wave 4) - click for full prompt + outputSeed: cozy mystery red-herring placement (wave 4) - click for full prompt + outputSeed: hardboiled noir narrator unreliability (wave 4) - click for full prompt + outputSeed: space opera technobabble worldbuilding (wave 4) - click for full prompt + outputSeed: choose-your-own-adventure branch pruning (wave 4) - click for full prompt + outputSeed: visual novel save-scumming exhaustive routing (wave 4) - click for full prompt + outputSeed: horror movie jump-scare sound-design timing (wave 4) - click for full prompt + outputSeed: chess endgame tablebase exhaustive lookup (wave 4) - click for full prompt + outputSeed: Go ko fight repetition rule (wave 4) - click for full prompt + outputSeed: backgammon doubling cube risk leverage (wave 4) - click for full prompt + outputSeed: poker tells body-language reading (wave 4) - click for full prompt + outputSeed: pickleball line judging by sound (wave 4) - click for full prompt + outputSeed: quidditch snitch endgame disproportionate scoring (wave 4) - click for full prompt + outputSeed: competitive Tetris T-spin bonus stacking (wave 4) - click for full prompt + outputSeed: emoji string interpretation in messages (wave 4) - click for full prompt + outputSeed: cockney rhyming slang substitution (wave 4) - click for full prompt + outputSeed: reversed-speech satanic-message hunting (1980s) (wave 4) - click for full prompt + outputSeed: Pig Latin transformation rules (wave 4) - click for full prompt + outputSeed: ham radio Q-code abbreviation (wave 4) - click for full prompt + outputSeed: nautical signal flag combinations (wave 4) - click for full prompt + outputSeed: sushi rice vinegar acidulation timing (wave 4) - click for full prompt + outputSeed: French mother sauce reduction stages (wave 4) - click for full prompt + outputSeed: sourdough crumb structure judging (wave 4) - click for full prompt + outputSeed: beer flavor wheel sensory mapping (wave 4) - click for full prompt + outputSeed: mise en place station setup (wave 4) - click for full prompt + outputSeed: Iron Chef secret-ingredient theme constraint (wave 4) - click for full prompt + outputSeed: octopus camouflage texture mimicry (wave 4) - click for full prompt + outputSeed: crow tool-using cognition tests (wave 4) - click for full prompt + outputSeed: elephant graveyard memory rituals (wave 4) - click for full prompt + outputSeed: dolphin signature whistle naming (wave 4) - click for full prompt + outputSeed: parrot mimicry of household sounds (wave 4) - click for full prompt + outputSeed: laundromat dryer cycle observation (wave 4) - click for full prompt + outputSeed: Roomba room-coverage path planning (wave 4) - click for full prompt + outputSeed: car wash conveyor automation stations (wave 4) - click for full prompt + outputSeed: pinball multiball physics chaos (wave 4) - click for full prompt + outputSeed: Rube Goldberg machine causal chain triggering (wave 4) - click for full prompt + outputSeed: escape room puzzle dependency graph (wave 4) - click for full prompt + outputControl (wave 1): 1. **Event-Triggered Semantic Embedding Clustering** This approach runs a lightweight, real-time object detector and pose estimator on every...Control (wave 1): 1. **Event-Triggered Semantic Segmentation** Use a lightweight, real-time instance segmentation model (like YOLO-World or MobileSAM) to cont...Control (wave 1): 1. **Optical Flow-Driven Event Segmentation** This method computes dense optical flow between consecutive frames to identify regions of sign...Control (wave 1): **1. Event-Driven Semantic Summarization** Deploy a lightweight, real-time action recognition model (e.g., MobileNetV3 or YOLOv8) on the edg...Control (wave 1): 1. **Event-Triggered Semantic Embedding Clustering** Use a lightweight, real-time object detection model (like YOLOv8n) to track chicken bou...Control (wave 2): 1. **Event-Triggered Object Trajectory Summarization** Deploy a lightweight object detection model (e.g., YOLO) on every frame to track indi...Control (wave 2): 1. **Temporal Change Detection with Semantic Segmentation** This approach runs a lightweight, continuous semantic segmentation model (like M...Control (wave 2): **Event-Driven Semantic Segmentation Pipeline** Use a lightweight, real-time object detection model (like YOLOv8n) to track chicken bounding...control (no seed), n=8 - mean pairwise distance 0.67wave 1 (n=31, 1.49x)wave 2 (n=27, 1.50x)wave 3 (n=66, 1.57x)wave 4 (n=77, 1.53x)All treatments pooled: mean pairwise distance 1.04 (1.57x control). Wave 4 alone: 1.53x.

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Prompt sent to model

Model output

The eight black dots are the controls: independent runs of the same neutral prompt at temperature 0.9. They bunched into a tight knot. The 201 seeded runs cover roughly the rest of the canvas.

  • Spread. Mean pairwise distance in embedding space (the average gap between any two points, measured on the 384-dim sentence-transformer vectors, not on the 2D projection) is 1.57x higher inside the pooled seeded outputs than the controls. The model wasn’t just dressing up the same answer in costume. It was actually walking to different shelves.
  • Separation. The control knot sits off to one side; the seeded clouds barely touch it. The seeded prompts aren’t perturbing the default answer; they’re producing a structurally different kind of output. That separation is the part that matters for ideation: controls keep re-deriving the obvious, treatments don’t.
  • Wave-on-wave. Each wave on its own runs 1.49x to 1.57x wider than controls. The mechanism-count table below tells the cleaner wave-on-wave story; the scatter mainly establishes that the seeded-vs-control gap survives a real semantic distance metric.

(A 1.57x ratio is more conservative than the 1.8x from my quick TF-IDF first pass: semantic embeddings see deeper similarity than word overlap does, so the gap shrinks but doesn’t collapse. The spread numbers are computed in the original embedding space, not the 2D projection.)

Across four waves, escalating in weirdness, the seed pool started reasonable (ecology, hydrology, ER triage) and ended up in Dragon Ball power-level rankings and Cockney rhyming slang.

WaveSeed flavourDistinct new mechanisms
131 mainstream seeds, no exclusions40
227 seeds, first exclusion list+25
366 oblique seeds (maths, biology, coding theory), 68-family exclusion+75
477 deliberately-weird seeds (pop culture, Cockney slang, MTG, LOTR)+85

249 distinct mechanisms in roughly fourteen minutes of wall time, all running on a consumer GPU (an RTX 4090). Cost: zero.

A caveat I missed when I first wrote this section. The table conflates two things. Each wave after the first added more seeds and a longer exclusion list, so the +25 / +75 / +85 growth could be the seeds reaching wider, the exclusions pushing the model off saturated shelves, or some mix. I didn’t separate them at the time. An ablation lower down in this post does, and the answer was not what I expected.

The dedup pass was strict: strict enough that “shadow voting” and “consensus dueling” got collapsed even though one came from a Marvel seed and the other from a Pokémon one. The seeds were doing structural work, not vocabulary work.

The problem statement never changed

You might wonder whether the wave-on-wave growth in new mechanisms was just me tweaking the problem until something interesting fell out. It wasn’t. The problem statement was byte-for-byte identical across all four waves (lightly trimmed for the quote here):

A fixed camera films a small chicken coop continuously, producing 5-15 minute video clips at 1080p, 5fps. The goal is to extract a small set of meaningful observations from each clip - what the chickens are doing, how many are present and where, environmental conditions (light, weather), and anything notable or anomalous - without sending hours of raw video to a vision LLM (which is slow and expensive). The downstream consumer is an autonomous “agent” that writes a daily journal about the flock; it needs the gist of what happened, not raw frames. Different approaches must differ in their core mechanism (what algorithm, signal, representation, or workflow they use), not just parameter tuning of a common pipeline. The current implementation already does pixel-diff bisection then sends keyframes to a vision LLM, so do not re-propose that.

What did change between waves was the seed pool (more domains, weirder domains) and the exclusion list: a “mechanism families already covered, don’t re-propose these” preamble that grew from zero entries in wave 1 to sixty-eight by wave 3. That’s a deliberate forcing function: once the model has produced pixel-diff variants in wave 1, telling it explicitly “pixel-diff variants are off the table” in wave 2 pushes it further down the shelves. The exclusion list is doing the same job the seeds are (narrowing the model’s attractors) but from the opposite direction.

What the prompts actually looked like

The control prompt is deliberately bland:

Generate 3 distinct approaches to this problem. For each, give a one-line name and
2-3 sentences explaining the approach and what makes it different from the others.
Be concrete, not generic.

Problem: <problem statement>

Return only the 3 approaches, no preamble.

The treatment prompt adds one seed plus a rule that throws out any idea where the seed is just decoration:

You are reasoning by analogy from <DOMAIN>. First, in one sentence, name a specific
pattern, structure, or dynamic from <DOMAIN> that has the same shape as this problem.
Then generate 3 distinct approaches to the problem that are directly inspired by
patterns from <DOMAIN>.

The <DOMAIN> connection must change the *mechanism* of the idea, not just its
vocabulary. Test before submitting: if I rename your idea to remove all <DOMAIN>
words, would a generic engineer still arrive at the same proposal? If yes, the
analogy is decorative - discard that idea and find one where the <DOMAIN> pattern
dictates a specific structural choice (cadence, ordering, partitioning, eviction
rule, role split, threshold, lifecycle stage, etc.).

Problem: <problem statement>

That “if a generic engineer would arrive at the same proposal, discard it” line is doing most of the work. Without it, the model just dresses the same mechanism up in seed-flavoured costume: “use a load-balancer, but call it a Saruman.” With it, the seed has to dictate a structural choice, so the model has to pick a primitive that the seed actually maps onto.

A paired example from wave 1: same problem, same model, same temperature, two adjacent runs.

Control output (no seed):

Event-Triggered Semantic Segmentation. Use a lightweight, real-time instance segmentation model (like YOLO-World or MobileSAM) to continuously track individual chickens and classify their actions (eating, sleeping, fighting) on the edge device. Instead of sending video, the system only logs timestamped JSON events containing bounding boxes, action labels, and confidence scores, allowing the agent to reconstruct behavior patterns from structured data rather than visual frames.

A perfectly reasonable answer. Also the answer every engineer in the room would give. It’s the front shelf of the library.

Treatment output (seed: Magic: The Gathering, “mana sink” combo decks):

Pattern: “Land-Drop Stalling” or “Mana Sink” combo structures, where a deck plays inert, low-value cards to fill the stack and establish a resource baseline, only triggering the explosive win condition when specific resource thresholds are mathematically guaranteed to exist, thereby ignoring all intermediate noise that does not contribute to the final state.

Cumulative State Hash Commitment (the “Mana Bank” Checkpoint). Instead of analyzing frames continuously, the system computes a lightweight, irreversible cryptographic hash of the scene’s statistical summary (mean luminance, edge density, dominant color histogram) every 50 frames, storing only these hashes in a log-structured append-only buffer. The Vision LLM is invoked only when the Hamming distance between the current hash and the last “committed” hash exceeds a strict threshold, treating the intermediate hashes as “land drops” that maintain continuity without cost.

That’s not “Event-Triggered Semantic Segmentation in Magic costume.” The mechanism is structurally different: the seed forced cumulative state commitment with a threshold trigger, which is a real distributed-systems primitive, the same shape as a Merkle anchor or a blockchain checkpoint. The control couldn’t find that shape because nothing in the prompt told it to walk that far down the shelves.

This was the pattern across the seeded runs. The seed wasn’t decoration; it was a structural pointer. “Mana sink” pointed at threshold-gated state commitment. “Pokémon IV breeding” pointed at persistent-baseline inheritance and trait carry-over. “Marvel post-credits” pointed at tiered attention economies: bundle the low-stakes filler, reserve the expensive call for the franchise-altering twist.

What surprised me

A snippet from wave 4, the Lord of the Rings seed, after I told the model to think about the Palantír and how a strong will can dominate a scrying stone:

Resonance-Locked Temporal Phase Locking. The system runs a local oscillator synchronized to the dominant periodicity of chicken movements (pecking, walking cycles) and only transmits frame sequences that cause a phase-desynchronization error exceeding a threshold, effectively treating the flock’s activity as a signal that must “lock” with the observer’s internal clock.

That is, almost word for word, a phase-locked loop (PLL: a real signal-processing primitive that synchronises an internal clock to an external signal), applied to chicken behaviour. The model knew about PLLs. It wouldn’t have reached for one if I’d asked nicely for “ten ways to analyse chicken video.” It reached for one because I’d put a Palantír in its hand and told it the problem rhymed.

That was the pattern across the weirder waves. The seed was a structural hint (phase locking, eviction policies, tournament brackets, recombinant inheritance) and the model fetched the matching technical primitive from its actual library shelf and dressed it for the problem. The analogy stops working when the seed is too close to the problem; coral reefs produced cleaner mechanisms than “general ecology” did, because the structural hint was sharper.

This isn’t novel research, by the way. I checked. PersonaFlow does almost exactly this with explicit “expert persona” simulation for research ideation. BILLY goes further and blends persona vectors directly in activation space. There’s recent work measuring lexical diversity gains from persona-prompted generation, and a small subfield on multi-agent persona ideation pipelines with SIGDIAL 2025 already publishing on it. I’m late, not first.

At the time I read this as “domain seeding works.” That’s roughly right, but it’s not quite what’s going on, and a follow-up ablation made me come back and edit this section.

An ablation, after publishing

The wave table claims seeding is what drives the +25 / +75 / +85 growth. But every wave after the first changed two things at once: more seeds, and a longer exclusion list. To test which one was doing the work, I ran a 2x2 on the same chicken-video problem, 20 runs per condition, 240 approaches total. Same model (Qwen3.6-27B), same temperature, same problem statement. Each approach got tagged against the wave-3 saturated taxonomy as either belonging to a banned family or genuinely outside it (“NOVEL”).

ConditionSeed?Exclusion list?NOVEL / 60%NOVEL
A. Pure controlnono00%
B. Exclusion onlynoyes4778%
C. Seed onlyyesno12%
D. Seed + exclusion (= the wave 3/4 setup)yesyes2948%
Who's doing the work: seed vs exclusion list % of 60 approaches judged NOVEL (outside the 68 saturated mechanism families) no exclusion list with exclusion list no seed weird seed 0% A. pure control 78% B. exclusion only 2% C. seed only 48% D. seed + exclusion The exclusion list, not the seed, drives the raw novelty count. The seed changes which kinds of novelty show up.

Three things fell out of that:

1. The exclusion list is doing most of the structural work. Keep just “do not propose anything that reduces to these 68 families” and you get more NOVEL approaches than the full treatment (78% vs 48%). Keep just a weird seed with no exclusions and the model collapses back to optical-flow / CLIP / YOLO, however exotic the analogy. The wave-on-wave growth in the original table is mostly the exclusion list, not the seeds.

2. The seed actively reduces raw NOVEL count when combined with exclusion. D yields 18 fewer NOVELs than B, because a seed gives the model a path to re-derive saturated families in costume: the Studio Ghibli matte-painting seed literally re-produces the banned three-layer static / slow / fast split under a new name.

3. The seed still earns its keep, but for breadth, not count. B’s 47 NOVEL items concentrate in about five archetypes. D’s 29 cover those plus territory exclusion-only never reached: phase-locked oscillators (tarot, I Ching), market auctions (MTG, backgammon), retrograde analysis (chess endgame tablebases), cross-clip narrative tension (Marvel post-credits). All four cross-clip mechanisms in the whole ablation came from the seeded arm.

So the corrected reading: the +25 / +75 / +85 in waves 2-4 is mostly the exclusion list doing its job. The seed’s contribution is which kinds of NOVEL the model finds, not how many.

One caveat that cuts against the headline above. The wave-3 exclusion block isn’t a pure negative constraint: its footer suggests directions to try (“Useful unexplored directions include: error-correction, market / auction mechanisms, cryptographic commitments…”), and both B and D over-index on exactly those families. Part of what reads as “novelty under negative pressure” may be the model following that embedded positive hint. The cleaner three-arm ablation (banned-list only, hint-footer only, both) is still unrun.

What I’d try next

A few threads that fall out of this round:

  • Try a problem with thinner priors (agent harness design, a serving-stack pick). Chicken video is well-trodden ground; the gains may be partly “the stock answers were saturated”.
  • Score the seeds. The MTG seed produced three usable mechanism families; one cathedral seed produced only vocabulary swaps. A per-seed yield log would let an iterate-mode prompt pick productive shelves.
  • Split the exclusion block into banned-list-only vs hint-footer-only vs both, per the caveat above.
  • Use the trick during agent execution, not just ideation. Force a stuck coding agent to spend one turn reasoning by analogy from a random domain before its next edit.
  • The follow-up post is the implementation half. Thirty of these 249 mechanisms have since been built as runnable prototypes by a coding agent; eight earned a place in the coop pipeline. That’s next week.

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