Experiment
electronics
activeA workbench for designing and validating 3D-printed enclosures, brackets, and robot parts through a Claude-driven OpenSCAD + Godot pipeline. Components live in a shared inventory; assemblies are render-reviewed, collision-checked, and simulated before printing.
How far can a coding agent get as a CAD collaborator when the modelling language is just text? It reads, edits, and re-renders OpenSCAD from a few angles, looks at the renders, checks assemblies for collisions with CSG, then drops the finished build into a Godot sim to watch it move.
What I’m into here:
- Skill-driven CAD:
/add-component-model,/review-openscad,/validate-assemblyas the handful of commands that make up a reusable hardware-design agent - Visual review loops: render, look, fix, re-render, as a workable stand-in for eyeballing every iteration myself
- Inventory-aware design: a SQLite component database plus per-project assemblies, so the agent stays grounded in what’s actually on the shelf
Field notes
No posts tag this experiment yet. When a post does, add experiments: [electronics] to its frontmatter.